

And even though a lot of time has passed, and a lot of games have come out since, including a truly astounding array of indie games tackling a tremendous number of subjects and widening the emotional palette of the medium considerably, I still have a soft spot for Rule of Rose. It was unlike pretty much anything else that was coming out at the time. Rule of Rose is among the more obscure horror games I’ve talked about, but it’s actually among my favorite games from the sixth console generation. If you’re a subscriber who’s been eagerly awaiting another video on a horror game for the past seventeen months: welcome back! I hope this doesn’t disappoint. If you’ve stumbled onto this video outside of that series, don’t worry-it’s entirely stand-alone.
#Rule of rose opening series
Technically, this is the twelfth episode in a long-dormant series I was doing on horror games. Today I’m going to be talking about the 2006 survival horror game Rule of Rose, developed by Punchline as a PlayStation 2 exclusive. But hey, I also write about experimental film, so I know the feeling. Unfortunately copies of the game have become real collector’s items over the years, and it’s sad to praise a piece of media that so few will have access to. I really relished the opportunity to talk about Rule of Rose, one of my favorite odd little games that I’ve never written about in any fashion before. I would still recommend trying to emulate it though, I always recommend playing games before watching a playthrough, and maybe even use an infinite health cheat if it becomes too unbearable.Whoops! I made sure to give myself enough time to finish this video by Halloween … but then I neglected to post the announcement here! Happy belated Halloween, everyone. I've only played through it once, and would really like to play through it again, but every time I think about it I just think of all of the times I had to do the same thing over and over again throughout a lot of the game. Also at a fundamental level, the game is simply repetitive. A group of regular, small monsters can overwhelm you very quickly, causing you to lose a decent chunk of progress, and bosses are a joke, the first boss can swing in front of him, while you are behind him, and still connect. The graphics and sound and some of the best for the era, the atmosphere is good, the settings, story, and characters are all interesting, monster designs are unique, but what makes it bad is the hit detection.

It feels like it was unfinished, making it a very frustrating experience.

Everything about the game is top notch, except for the most important part, the gameplay. It's not worth $250, I wouldn't even pay $100 for it unless you are a horror game collector. Seems like you probably got your answer, but I might as well chime in since I own the game. Grimoire of Horror : Horror community (games, literature, film, etc.) Rule 5: Only videos allowed are Behind-The-Scenes, Analysis, Countdowns, and Trailer videos.Ī more-detailed list of our rules can be found here Rule 4: If you are an indie developer, or represent an indie development team, do not advertise your games until they are fully completed and released. Some exceptions may be made if it is an obscure game that has not been posted before, or it offers a mature analysis of a game, but ask first! These can be posted in r/horrorgamevideos. Rule 3: Please DO NOT post LET'S PLAY, WALKTHROUGH, COMPILATION or REACTION videos. Rule 2: Submissions must be "horror -gaming" themed, not just horror. We are not really interested in creepy pasta posts/memes/reaction videos/let's plays, and more interested in finding and discussing horror gaming past, present, and upcoming. We would like this sub to emphasize quality news posts and discussions regarding horror themed or focused gaming.
